Game Design Students Complete Final Project

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Game Design Students Complete Final Project

The JPCatholic Game Development program finished their ambitious annual final project, which had complications because of the small amount of graduating gaming students who contributed. This year’s game was an RPG (Role-Playing Game) called “Adventures of Rimori” which takes place in the Victorian era. Graduate Javier Gonzalez lead the team of five students in developing the first level of the game.

Senior David Budke was responsible for programming the game. He described the style of the game as “a small Zelda style dungeon crawler game in Unreal Engine.” When asked what he found most interesting about the project, Budke said, “I’ve made small games on my own before, so for me the most interesting and challenging thing was working on a larger scale project, still fairly small, but larger than my one man stuff, as a team.” 

Another senior Ricky Cruz who was involved in the project highlighted a big concern of the group. “The most difficult aspect of making the game for our senior project was that we had such a small team and not a lot of experience. Our final product wasn’t the best by any means, and if we had to do it again, we would reach out to underclassmen for help and do more planning ahead of time.”

Group leader Javier Gonzalez contested the notion that the project was entirely a numbers issue. “I think the biggest issue was a lack of experience. It was bad that our senior project was the first real game project we were assigned. From this lack of experience came poor expectations as well as an under developed work ethic.” Javi added that from an objective standpoint, the game itself didn’t lack core concepts, rather the tools to implement them. “I think our senior project could have been an amazing take on the action-adventure genre. We had a lot of great ideas for features to add. Our lack of experience made us ill equipped to execute on all of those ideas.”

Given the often changing class size and faculty in JPCatholic’s Game Development program, it follows that each year’s project will look substantially different. Students in the program are limited by a lack of diversity in interests; 3D modeling is often the preferred area of emphasis, and programmers are scarce. The amount of time and effort spent developing these skills is something the students feel they need more of, and by all accounts the program has continued to expand each year.

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